A pirate crew sails toward a sunlit island harbor in Pockie Pirate World.

Capture and Servants

Recover the capture and servant system as a distinct activity, with its original interactions and clear account results.

Being finished

A separate part of the game

The original game has a capture and servant system distinct from recruiting crew at the tavern. The rebuild preserves that distinction. A servant-related record does not become an owned combat recruit simply because it is associated with a character, and a shared illustration does not establish the same role or availability.

This guide uses a plain description for the system while the internal reconstruction retains the original names needed to match source evidence. That lets the public page explain the activity without asking players to understand old implementation labels before they can find the right part of the project.

What is being reconstructed

Measured behaviours include a capture battle and its lock state, contribution and plunder collection, resistance, release and liberation. Work expiry and collecting an earned reward are also represented. These are separate interactions with different consequences, so proving one result does not automatically establish every capture or servant action.

As with any action involving another player or a changing account state, the whole route matters. The window has to show relevant information, the requested action must affect the intended state, and the result must remain understandable on a later visit. Recovering a screen or a list of records does not by itself establish those connected behaviours.

What the page does not assume

We do not publish unsupported capture chances, rewards or eligibility rules here. They need evidence from the relevant mechanic rather than an assumption borrowed from recruitment or arena combat. The existence of implemented component checks also does not establish that the full social interaction has passed ordinary play tests.

For the recruitment side of the adventure, read crew and tavern. For another activity involving players and their crews, see the arena guide. The progress board keeps the capture system visible, and the method page explains the difference between a measured checklist and complete release acceptance.